

In addition to the normal rules, the following rules apply to Blast weapons: Some weapons have ‘Blast’ listed in their profile’s abilities. It cannot transport JUMP PACK, TERMINATOR, PRIMARIS, WULFEN or CENTURION models.įACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS BLACK TEMPLARS DARK ANGELS DEATHWATCH IMPERIAL FISTS IRON HANDS RAVEN GUARD SALAMANDERS SPACE WOLVES ULTRAMARINES WHITE SCARS ASTRAL CLAWS BLOOD RAVENS CARCHARODONS CRIMSON FISTS EMPEROR’S SPEARS EXECUTIONERS EXORCISTS FIRE ANGELS FIRE HAWKS FLESH TEARERS HOWLING GRIFFONS LAMENTERS MANTIS WARRIORS MARINES ERRANT MINOTAURS NOVAMARINES RAPTORS RED SCORPIONS SILVER TEMPLARS SONS OF MEDUSA STAR PHANTOMS TIGER CLAWS TOME KEEPERS WOLFSPEAR P.S i realise that besides the lascannons on the raider there is nothing that can take down say, a leman russ, at range, and if i use the raider as a huge distraction, poof! there goes my antitank.This model has a transport capacity of 10 BLOOD ANGELS BLACK TEMPLARS DARK ANGELS DEATHWATCH IMPERIAL FISTS IRON HANDS RAVEN GUARD SALAMANDERS SPACE WOLVES ULTRAMARINES WHITE SCARS ASTRAL CLAWS BLOOD RAVENS CARCHARODONS CRIMSON FISTS EMPEROR’S SPEARS EXECUTIONERS EXORCISTS FIRE ANGELS FIRE HAWKS FLESH TEARERS HOWLING GRIFFONS LAMENTERS MANTIS WARRIORS MARINES ERRANT MINOTAURS NOVAMARINES RAPTORS RED SCORPIONS SILVER TEMPLARS SONS OF MEDUSA STAR PHANTOMS TIGER CLAWS TOME KEEPERS WOLFSPEAR INFANTRY models. i deep strike the rest in subsequent turns, all near his objective, while the scouts sit tight on mine, hopefully with a good cover save, and the land raider storms through the middle of the table attracting as much attention as possible.īut you know what they say about best laid plans. if the tac sqauds split into combat squads, thats 4 scoring units right next to his objective on the first turn, accompanied by a dreadnought. My deployment would be everything except the land raider held in reserve, then drop pod assault in turn 1 in my enemy's deployment zone. Vanguard Veteran Squad, 5 men, sergeant has thunder hammer.

Land Speeder Squadron, 2 Land Speeders, 1 with Typhoon missile system, 1 with heavy flamer and assault cannon. Scout Squad, 5 men with sniper rifles and camo cloaks. Tactical Squad, 10 men with flamer and multi-melta. Tactical squad, 10 men with flamer and missile launcher. im not sure if the land raider fits in with the fluff please give me advice on how units perform, any useless upgrades, deployment tricks, and also if it fits in with the theme of a raven guard assault force.
